This is an example of the various layouts available with the Toolkit.
{
"dependencies": {
"font-awesome": "^4.7.0",
"jsplumbtoolkit": "file:../../jsplumbtoolkit.tgz"
}
}
<link href="node_modules/font-awesome/css/font-awesome.min.css" rel="stylesheet">
<link rel="stylesheet" href="node_modules/jsplumbtoolkit/dist/css/jsplumbtoolkit-defaults.css">
<link rel="stylesheet" href="node_modules/jsplumbtoolkit/dist/css/jsplumbtoolkit-demo.css">
<link rel="stylesheet" href="app.css">
Font Awesome, jsplumbtoolkit-demo.css
, and app.css
are used for this demo and are not jsPlumb Toolkit requirements. jsplumbtoolkit-defaults.css
is recommended for
all apps using the Toolkit, at least when you first start to build your app. This stylesheet contains sane defaults for the various widgets in the Toolkit.
<script src="node_modules/jsplumbtoolkit/dist/js/jsplumbtoolkit.js"></script>
<script src="demo-support.js"></script>
<script src="app.js"></script>
We import jsplumbtoolkit.js
from node_modules
(it was listed in package.json
). demo-support.js
is used to generate random data sets for the demo. app.js
contains the demo code; it is
discussed on this page.
This demonstration uses a single template to render its nodes:
<script type="jtk" id="tmplNode">
<div style="width:${w}px;height:${h}px;">
<div class="name">
<div class="delete" title="Click to delete">
<i class="fa fa-times"/>
</div>
<span>${name}</span>
<div class="add" title="Add child node">
<i class="fa fa-plus"/>
</div>
</div>
</div>
</script>
We get an instance of the Toolkit and provide a beforeStartDetach interceptor.
Our function does not return true
and so the user is not able to detach any edges:
var toolkit = window.toolkit = jsPlumbToolkit.newInstance({
beforeStartDetach:function() { return false; }
});
Note: we expose toolkit
on the window because it's useful when explaining things to people to be able to reference
some code that is available on the internet. You do not need to do this, of course.
Data for the demonstration is created using the randomHierarchy
function from the included demo-support.js
file.
This function creates an arbitrary hierarchy and assigns different widths/heights to the various nodes.
The data is prepared with this call :
var hierarchy = jsPlumbToolkitDemoSupport.randomHierarchy(3);
And then loaded with this call:
toolkit.load({type: "json", data: hierarchy});
The load
function takes an optional type
parameter that indicates the format of the data you are loading. If
not supplied - as is the case here - it defaults to "json"
, which refers to the Toolkit's
default Graph JSON syntax.
The view for this demonstration maps a single node template:
var view = {
nodes: {
"default": {
template: "tmplNode"
}
},
edges: {
"default": {
connector: [ "StateMachine", { curviness: 10 } ],
paintStyle: { strokeWidth: 2, stroke: '#89bcde' },
endpoints: [ [ "Dot", { radius: 4 } ], "Blank" ]
}
}
}
In this demonstration it is possible to undo/redo the addition or removal of tables, views, columns and relationships. This is achieved through the use of a
jsPlumbToolkitUndoRedo
manager.
We set it up after creating our instance of the Toolkit:
var undoredo = new jsPlumbToolkitUndoRedo({
toolkit:toolkit,
onChange:function(undo, undoSize, redoSize) {
controls.setAttribute("can-undo", undoSize > 0);
controls.setAttribute("can-redo", redoSize > 0);
},
compound:true
});
jsPlumb.on(controls, "tap", "[undo]", function () {
undoredo.undo();
});
jsPlumb.on(controls, "tap", "[redo]", function () {
undoredo.redo();
});
The controls
element referred to here looks like this in the HTML:
<div class="controls">
<i class="fa fa-arrows selected-mode" mode="pan" title="Pan Mode"></i>
<i class="fa fa-pencil" mode="select" title="Select Mode"></i>
<i class="fa fa-home" reset title="Zoom To Fit"></i>
<i class="fa fa-undo" undo title="Undo last action"></i>
<i class="fa fa-repeat" redo title="Redo last action"></i>
</div>
The last two items in this list are our undo
and redo
buttons - we declared an appropriate attribute with which to identify each button, and then we bind to tap events on those
buttons, for instance:
jsPlumb.on(controls, "tap", "[undo]", function () {
undoredo.undo();
});
The undo
and redo
commands have no effect on the undo/redo manager if there is nothing to undo or redo when they are called.
We declared an onChange
handler in the undo/redo manager constructor. Our handler simply sets a can-undo
and can-redo
attribute on the controls element, depending on the
size of the undo and redo stacks when the callback is invoked. We use CSS (see below) to use these attributes to manage the UI.
onChange:function(undo, undoSize, redoSize) {
controls.setAttribute("can-undo", undoSize > 0);
controls.setAttribute("can-redo", redoSize > 0);
}
Notice the compound:true
parameter on the undo/redo constructor? It tells the undo manager that when a node/port/group is deleted that had edges connected to it, the deletion of the
node/port/group and its connected edges should be treated as one, compound, event on the stack. That is, hitting undo after deleting a node with several edges should reinstate both the
node and all of the edges. The default behaviour of the undo manager is to treat the node deletion and each of its connected edge deletions as separate events on the undo stack.
This is the CSS we use:
[undo], [redo] { background-color:darkgray !important; }
[can-undo='true'] [undo], [can-redo='true'] [redo] { background-color: #3E7E9C !important; }
This is the call that sets up the UI:
toolkit.render({
container: canvasElement,
zoomToFit: true,
view: view,
layout: {
type: "Hierarchical",
parameters: {
orientation: "horizontal",
padding: [100, 60]
}
},
miniview: {
container:miniviewElement
},
lassoFilter: ".controls, .controls *, .miniview, .miniview *",
events: {
canvasClick: function (e) {
toolkit.clearSelection();
},
modeChanged: function (mode) {
jsPlumb.removeClass(jsPlumb.getSelector("[mode]"), "selected-mode");
jsPlumb.addClass(jsPlumb.getSelector("[mode='" + mode + "']"), "selected-mode");
}
},
jsPlumb: {
Anchor: "Center",
EndpointStyle: { fill: "gray" },
EndpointHoverStyle: { fill: "#FF6600" },
HoverPaintStyle: {strokeWidth: 4, stroke: "orange"}
},
refreshLayoutOnEdgeConnect:true
});
Here's an explanation of what the various parameters mean:
This identifies the element into which you wish the Toolkit to render.
Setting this to true causes the Toolkit to zoom to show all available nodes after loading the data.
Parameters for the layout.
{
type: "Hierarchical",
parameters: {
orientation: "horizontal",
padding: [100, 60]
}
}
We specify a Hierarchical
layout for when the page loads. See below for a discussion of how we switch the layout.
{
container:miniviewElement,
initiallyVisible:false
}
The miniview options specify the element to convert into a miniview, and initiallyVisible:false
instructs the miniview to remain hidden until some data has been loaded. You can also provide an element ID as
the container
parameter.
This selector specifies elements on which a mousedown should not cause the selection lasso to begin. In this demonstration we exclude the buttons in the top left and the miniview.
We listen for two events:
canvasClick
- a click somewhere on the widget's whitespace. Then we clear the Toolkit's current selection.
modeChanged
- Surface's mode has changed (either "select" or "pan"). We update the state of the buttons.
Recall that the Surface widget is backed by an instance of jsPlumb. This parameter sets the Defaults for that object.
By default, the layout will not be recomputed when new Edges are established. This tells the Toolkit to redraw whenever a new Edge is added (which happens in this demonstration after the user presses a + button on a Node).
Several layout types are available, for some of which we set specific parameters.
This is the classic "organisation chart" layout, using a modified version of the Walker algorithm. The parameters used are:
{
type:"Hierarchical",
parameters:{
orientation:"horizontal",
padding:[160, 60]
}
}
orientation
's default value is in fact horizontal
; we include it for completeness.
This is the same layout as before, but running across the page instead of down. Parameters used are:
{
type:"Hierarchical",
parameters:{
orientation:"vertical",
padding:[160,60]
}
}
The horizontal Hierarchical layout, with the root node at the bottom
{
type:"Hierarchical",
parameters: {
orientation: "horizontal",
padding: [100, 60],
invert:true
}
}
In this layout, nodes here are positioned randomly and then moved as if they were
connected to each other with springs. This layout is "absoluteBacked" by default, meaning that if
your node data contains positioning information (by default, left
and top
properties, but this can be changed), this
data will take precedence over the position assigned by the layout. In this demonstration we do have positioning data in
our nodes (for the Absolute layout), so we switch off this behaviour. Parameters are:
{
type:"Spring",
absoluteBacked:false
}
{
type:"Circular"
}
There are many datasets that can be efficiently represented using this layout.
{
type:"Balloon"
}
This layout reads element positions from the backing data of Nodes. By default these are the left
and top
properties, but this
can be set in the parameters for the layout.
{
type:"Absolute"
}
The code that switches the layout jumps through a few demonstration-related hoops to get a suitable set of parameters for each layout. The call on the Surface widget, though, looks like this:
jsPlumb.on(layoutSelector, "change", function() {
// ...get `lp` - the parameters for the layout
renderer.setLayout(lp);
renderer.zoomToFit();
});
After changing the layout we zoom out to make all the nodes visible.
Lasso selection is enabled by default on the Surface widget. To activate the lasso, click the pencil icon in the toolbar:
The code that listens to clicks on this icon is as follows:
// pan mode/select mode
jsPlumb.on(".controls", "tap", "[mode]", function () {
renderer.setMode(this.getAttribute("mode"));
});
The tap listener extracts the desired mode from the button that was clicked and sets it on the renderer. This causes
a modeChanged
event to be fired, which is picked up by the modeChanged
event listener in the View.
Note that here we could have used a click
listener, but tap
works better for mobile devices.
The lasso works in two ways: when you drag from left to right, any node that intersects your lasso will be selected. When you drag from right to left, only nodes that are enclosed by your lasso will be selected.
The Surface widget automatically exits select mode once the user has selected something. In this application we also listen to clicks on the whitespace in the widget and switch back to pan mode when we detect one. This is the events
argument to the render
call:
events: {
canvasClick: function (e) {
toolkit.clearSelection();
}
}
clearSelection
clears the current selection and switches back to Pan mode.
Each node in this demonstration has two buttons:
Clicking on the + button causes a new node to be added as a child of the current Node. Here's the code that sets up the listener and adds the child:
jsPlumb.on(canvasElement, "tap", ".add", function (e) {
// this helper method can retrieve the associated
// toolkit information from any DOM element.
var info = toolkit.getObjectInfo(this);
// get data for a random node.
var n = jsPlumbToolkitDemoSupport.randomNode();
undoredo.transaction(function() {
// add the node to the toolkit
var newNode = toolkit.addNode(n);
// and add an edge for it from the current node.
toolkit.addEdge({source: info.obj, target: newNode});
});
});
Note how we wrap the addition of the new node and the connection of it to its parent in a transaction on the undo/redo manager - this causes both operations to be represented by a single entry on the undo stack, meaning they will be unapplied/applied together.
Clicking the delete button in this demonstration deletes not just the current node, but also all of its descendants.
This is done by creating a Selection and then instructing the Toolkit to remove
everything in that Selection:
jsPlumb.on(canvasElement, "tap", ".delete ", function (e) {
var info = toolkit.getObjectInfo(this);
var selection = toolkit.selectDescendants(info.obj, true);
undoredo.transaction(function() {
toolkit.remove(selection);
});
});
Again, notice how we wrap the remove
call on the Toolkit in a transaction
on the undo/redo manager. This means that all the removals
that occur as a result of the selection remove operations will be treated as a single operation in the undo stack. Undoing the given operation
will reinstate everything that was deleted; redoing it will delete everything again.